Teaching your students can sometimes get tiring and boring especially if you’re teaching different classes of the same level. So, why don’t you turn up your daily lessons and make it more interesting? Now if you’re worried about the cost— don’t be, all you need to have are papers and self-inking stamps, and you’re off for an exciting lesson.
Here are 2 Classroom Activities where you can use Self-Inking Stamps:
One of the basic lessons you’re going to be teaching to your students is counting. Although nowadays, some kids are already pretty knowledgeable in counting from 1 -10 but beyond these numbers—not really. It’s possible for the kids to start skipping numbers. Going from 12 to 14 and then back to 11 and so on. This is where you jump in. It’s better to teach numbers to the kids if they are able to touch tangible things. You may start with teaching them how to count using coloured popsicle sticks. Let them touch the sticks and count them. Once the children are ready to be assessed, you can then turn up the counting, from popsicle sticks into cards. From tactile, into visual. Now, this is how it works:
The Counting Card Game
Materials You’ll Need:
Rubber stamps (personalized rubber ink stamps, alphabet stamps, or any stamps)
Stamp Inks or Ink Pads
How to Make a Counting Card:
Step #1: Gather Your Materials
Making a counting card is simple. You just have to gather the materials first which are your stamps and the card stocks.
Step #2: Grab your Card Stock
After all, you have gathered all of your materials, you have to grab a card stock and lay it on a clean surface.
Step #3: Get Your Stamp
After laying your cardstock on a clean surface, you need to get your rubber stamp. Now that you have a stamp on your hand, you need to ink your stamp up, unless you’re using a self-inking stamp.
Step #4: Stamp Up!
Now that you have your paper and stamp ready with ink, this time, you’re going to start stamping out. You want to make sure that the numbers you’re stamping on your cardstock are within the range of what your kids can count.
Mechanics of the Game:
Lay out the stamped card stocks on the floor randomly. You want to make sure that the unstamped part is facing up. Now, the next thing you’ll do is to let your student choose 1 card. After the kid chooses 1 card, let them pick the card up, and have them count the number of stamp impressions on the card. After the kid has successfully counted the numbers, you can choose to give them a reward, or customise a stamp with a ‘Good Job’ embossed on the rubber plate and stamp it on the kid who did an excellent job on the Counting Card Game.
2. Reading Maps
Today, a not of things have become automated or digitised, for example, the snail mail campaigns into automated email campaigns. Another thing that has been digitised are maps. From using the paper printed maps into using maps directly from our phones. This just implies how significant maps are for us, which is why it is crucial that we teach the little ones how to read and use one. For kids who have not been taught maps ever, you can start out with the simpler maps, say, for example, the map of your school, then move up into teaching them a more complex map such as the neighbourhood maps, a map of a country, and the world map.
Start teaching them how to read a map by presenting the school map, make the students locate where the principal’s office is which route they should take to get to the office. You can then warm them up by letting them do an activity. Here’s how:
Help Freddie Find His Way
Materials You’ll Need for the Activity:
- Rubber Stamp (custom made rubber stamps, alphabet stamps, or any stamps)
- Paper with Maps
- Stamp Inks and Ink Pads
Now, you can create a map or buy one from the internet and then print them out in a paper.
Mechanics of the Game:
In this activity, your students need to help Freddie read the map to find his way to whichever way you want Freddie to head to.
Step #1: Prepare Your Materials
Before you have to proceed with the activity, it is important that you have all your materials prepared. Make sure you have your map, your rubber stamp and your ink pad.
Step #2: Grab Your Stamp
Now that you have all your materials prepared, you need to get the stamp that you need to use for marking the place where Freddie is headed to.
Step #3: Pick A Student
Now that you have everything prepared, it’s time that you need to call one of your students. After you have called one of them, ink your rubber stamp, and then make an impression on the map.
Step #4: Let Them Help Freddie
Now that you have the destination marked, have your student help Freddie. Give them a pen and have them tell the whole class how to get to the destination. Have your student use the directions to get to the place.
Teaching kids lessons doesn’t have to be boring. Spice up day to day lessons using self-inking stamps. You can encourage your students to learn more using the Counting Cards and the ‘Help Freddie Find His Way’ fun activity. Keep your creative energy going, get creative with your rubber stamps.